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Won't Fix

Won't Fix in 6000.5.X

Votes

1

Found in

2022.3.61f1

6000.0.45f1

6000.1.0b14

6000.2.0a8

6000.3.0a1

6000.4.0a1

6000.5.0a1

Issue ID

UUM-102262

Regression

No

Child Prefab instance connection lost when reconnecting parent Prefab

Scene Management

-

How to reproduce:
1. Open the “IN-98533_Unity Project” project
2. Open "SampleScene"
3. In the Hierarchy select "Root" GameObject
4. Right click on it and select Prefab > Reconnect Prefab
5. Observe the "Root" GameObject

Expected result: Reconnecting a prefab keeps child Prefab connections
Actual result: Child Prefab connections are lost when reconnecting Prefab (child GameObject "Cube" Prefab instance is disconnected)

Reproducible with: 2022.2.21f1, 2022.3.61f1, 6000.0.45f1(d99c8ca127be), 6000.1.0b14, 6000.2.0a8
Could not test in: 2021.3.50f1. 2022.1.0a1, 2022.1.24f1 (Prefab option is not available)

Reproducible on: Windows 11(24H2)
Not reproducible on: No other environment tested

Note: Selecting the “Root” Prefab will show that the Cube Prefab instance is now just a basic GameObject

  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.

    Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

  2. Resolution Note (6000.5.X):

    Thank you for reporting a bug to Unity.

    We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.

    Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

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