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Won't Fix
Votes
0
Found in
2021.3.47f1
2022.3.55f1
6000.0.32f1
6000.1.0a8
Issue ID
UUM-91079
Regression
No
Changing the Wireframe transparency in Skinning Editor is applied only when moving the slider
How to reproduce:
1. Create a new 2D Unity Project
2. In the Project window, create a Sprite Asset (right-click -> Create -> 2D -> Sprites)
3. Select the created Sprite Asset and click "Open Sprite Editor" in the Inspector
4. Change it to "Skinning Editor"
5. Open the Visibility tab
6. Click on "Edit Bones" to be in that state
7. Change the Wireframe slider and observe the results
Expected results: The changes of slider can be seen when the slider is released
Actual results: The changes are seen only when the slider is being moved
Reproducible with: 2021.3.47f1, 2022.3.55f1, 6000.0.32f1, 6000.1.0a8
Reproducible on: macOS Sequoia 15.1 (M1)
Not reproducible on: No other environment tested
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Resolution Note:
This tool allows to adjust how skinning weights are displayed. (it's not a wireframe transparency slider) In the attached repro video the unskinned sprite is being editted.
Checked on my side with U6 and it works as intended.