Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2019.4
2021.2
2021.2.0a11
Issue ID
1324641
Regression
No
Changes to denoising or GI samples counts are not rendered in reflection probes when baking GI from the Lighting window
Steps to repro:
1. Open the attached project and SampleScene scene;
2. In the GICache window (Edit>Preferences...>GICache) press Clean Cache button;
3. In the Lighting window expand the dropdown list next to the Generate Lighting button and select Clear Baked Data option;
4. In the Lighting window set Filtering to None;
5. In the Lighting window press Generate Lighting button;
6. Observe that after baking in the Game view the noisy lighting is visible on both ground plane and on the reflective sphere;
7. In the Lighting window set Filtering to Auto;
8. In the Lighting window press Generate Lighting button;
9. Observe the reflective sphere in the Game View.
Expected result:
The lighting on the ground plane and in the reflective sphere is the same.
Actual result:
The lighting on the ground plane and the reflective sphere is different. Changes in denoising is not rendered in the reflection probe. See attached screenshot.
Workaround is to rebake the reflection probe manually through the Inspector OR to clear the GICache and rebake through the Lighting window.
Notes:
- Reproducible in Version 2021.2.0a11, 2021.1.1f1, 2020.3.2f1, 2020.2.7f1-dots, 2020.1.17f1, 2019.4.23f1, 2018.4.33f1;
- Reproducible on Windows;
- Reproducible in Editor and Standalone Player;
- Also reproducible when changing samples count in the Lighting window and rebaking lighting.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected
Add comment