Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2017.4.X, 2018.2.X
Votes
0
Found in
5.5.3p2
Issue ID
960397
Regression
No
Certain Editor GUI interactions automatically reset LockReloadAssemblies
1. There is an EditorWindow that uses LockReloadAssemblies to prevent interference due to script recompilation.
2. Interacting with certain UI elements (such as EditorGUILayout.Popup) will automatically call ResetReloadAssemblies, defeating my ability to avoid assembly reloading.
Steps:
1. Open attached project ("LockReloadAssembliesRepro.zip")
2. Click on the Repro/Window menu item.
3. Click on the button that modifies script files. You should see the script recompile spinner in the lower right, but it should spin indefinitely as assemblies are not currently allowed to reload.
4. Now click on the combo box and pick a different option.
5. You should see the Repro Window immediately disappear, assemblies will reload, and the window will reappear with all of its nonserialized fields reset.
Reproduced with: 2018.1.0a1, 2017.3.0b6, 2017.2.0f3, 2017.1.2p2, 5.6.3f1.
Reproducible on both macOS and Windows.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Camera.allCameras returns cameras from all loaded Scenes when using multi-Scene setup
- Camera.layerCullDistances has no effect when GPU Resident Drawer is enabled
- ARM64 and ARMv7 APKs return the same version code when "Split APKs by target architecture" is enabled
- Crash on ProfilerMutexLock when closing a project with specific Assets
- “Callback unregistration failed. Callback not registered.” is thrown when changing layouts with two "Font Asset Creator" windows docked
Add comment