Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2017.4.X, 2018.2.X
Votes
0
Found in
5.5.3p2
Issue ID
960397
Regression
No
Certain Editor GUI interactions automatically reset LockReloadAssemblies
1. There is an EditorWindow that uses LockReloadAssemblies to prevent interference due to script recompilation.
2. Interacting with certain UI elements (such as EditorGUILayout.Popup) will automatically call ResetReloadAssemblies, defeating my ability to avoid assembly reloading.
Steps:
1. Open attached project ("LockReloadAssembliesRepro.zip")
2. Click on the Repro/Window menu item.
3. Click on the button that modifies script files. You should see the script recompile spinner in the lower right, but it should spin indefinitely as assemblies are not currently allowed to reload.
4. Now click on the combo box and pick a different option.
5. You should see the Repro Window immediately disappear, assemblies will reload, and the window will reappear with all of its nonserialized fields reset.
Reproduced with: 2018.1.0a1, 2017.3.0b6, 2017.2.0f3, 2017.1.2p2, 5.6.3f1.
Reproducible on both macOS and Windows.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Holes and different colors appear on default Tree Materials after applying them to the Tree GameObject and undoing changes
- Error indicating that the Text Asset Importer hasn't been disposed properly is logged when switching Importer Type in a Focused Inspector
- Documentation installation shows "Install failed: Validation Failed" when installing Android Build Support module
- Error indicating that the Package Manifest Importer hasn't been disposed properly is logged when switching Importer Type in a Focused Inspector
- Inactive "Skinning Editor" toolbar overlaps the help box in the "Sprite Editor" when asset is not editable
Add comment