Search Issue Tracker
Fixed
Fixed in 6000.3.0b6, 6000.4.0a2
Votes
4
Found in
6000.3.0a2
6000.4.0a1
Issue ID
UUM-115115
Regression
No
Can't use screen position node in UI custom shader
Steps to reproduce:
- Create a new UITK Shader Graph
- Add a Render Type Branch node
- Add a Default Texture node and override the Texture input
- For its UV input, use Screen Position
Actual results:
Shader should compile
Expected results:
Shader is pink with the following error:
Shader error in 'Shader Graphs/CustomShader': invalid subscript 'NDCPosition' at Assets/CustomShader.shadergraph(268) (on d3d11)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Inspector does not shown SkinnedMeshRenderer Bounds when they are overriden by script
- Confusing validation message in Scoped Registries
- Compute shader is dispatched with unsupported workgroup size on multiple browsers when building the project for Web with WebGPU Graphics API
- Rotation Property collapses after changing Interpolation Type In Animation window
- It is possible to enter impossible Scope name in the Scope Registries of Package Manager Project settings
Add comment