Search Issue Tracker
Fixed in 6000.0.14f1
Fixed in 6000.0.X, future release
Votes
0
Found in
6000.0.12f1
6000.1.0a7
Issue ID
UUM-76529
Regression
No
"Cannot set IsActive on Node" error when moving a property node
Steps to reproduce:
- Create a new URP project.
- Assets > Create > Shader Graph > Blank Shader Graph.
- Open this graph.
- Create a new float property, and drag it onto the graph.
- Move the node.
Actual results:
{code:java}
Cannot set IsActive on Node UnityEditor.ShaderGraph.PropertyNode when value is explicitly overriden by ActiveState ExplicitInactive
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:219)
{code}
Expected results: No error.
Reproducible with versions: 6000.0.12f1, 2022.3.39f1, 2021.3.41f1
Tested on (OS): MacOS Intel 12.7.4
Notes:
- Attached video of this occurring.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Console Warning -- KeyboardIconAtlas sprite Input Outline goes beyond the boundary of the Sprite rect.
- Reflection Probe “Probe Scene Editing Mode:” text is barely visible
- [HDRP] Game view doesn’t refresh after changing Camera Background Type until mouse moves over it
- Some Shaders appear twice in Material Shader selection menu
- Editor freezes with a StackOverflowException when certain asset types are assigned to a managed component in a SubScene via AddComponentObject
Resolution Note:
Postponing; will batch forward port in the future.