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Fixed in 6000.0.14f1

Fixed in 6000.0.X, future release

Votes

0

Found in

6000.0.12f1

6000.1.0a7

Issue ID

UUM-76529

Regression

No

"Cannot set IsActive on Node" error when moving a property node

ShaderGraph

-

Steps to reproduce:

  1. Create a new URP project.
  2. Assets > Create > Shader Graph > Blank Shader Graph.
  3. Open this graph.
  4. Create a new float property, and drag it onto the graph.
  5. Move the node.

Actual results: 
{code:java}
Cannot set IsActive on Node UnityEditor.ShaderGraph.PropertyNode when value is explicitly overriden by ActiveState ExplicitInactive
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:219)
{code}
Expected results: No error.

Reproducible with versions: 6000.0.12f1, 2022.3.39f1, 2021.3.41f1

Tested on (OS): MacOS Intel 12.7.4

Notes:

  • Attached video of this occurring.
  1. Resolution Note:

    Postponing; will batch forward port in the future.

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