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Fixed in 2018.2.X

Fixed in 2017.3.X

Votes

2

Found in

2017.3.0f1

Issue ID

976439

Regression

No

Can not send network message. Receiver can not keep up with the amount of data sent when deep profiling player

Profiling

-

Steps to reproduce:
1. Open user attached project
2. Build and Run the project with Development Build and Autoconnect Profiler checked (delete the required displayed shader files in the error field if the project does not build)
3. Make sure deep profiling player is properly running
4. Leave the game running for a few minutes
5. Notice "Can not send network message. Receiver can not keep up with the amount of data sent" messages in the player's log.

Expected result: deep profiling data should be properly sent to the editor

Reproduced in: 2018.1.0b1, 2017.3.0f1

Comments (24)

  1. astorms

    May 04, 2018 20:52

    Still have this issue when using the ARKit Remote, making it unusable. The video stream in the editor freezes after the first few frames. Tried 2018.1.0f2 and 2018.2.0b3

  2. MostHated

    Mar 02, 2018 01:20

    I get this error when simply trying to start my game for some reason. It works fine when trying to start it in editor, plays great. If I do a build and start it, I had that error in my log 42 million times and it grew to 2gb.

  3. SunnyChow

    Jan 16, 2018 05:51

    got this problem when using Unity ARKit remote app. the Xcode keep showing the error message and the unity editor cannot receive anything.

  4. anthony-sessa

    Jan 03, 2018 18:57

    Exact same issue.

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