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Fixed in 2018.2.X
Fixed in 2017.3.X
Votes
2
Found in
2017.3.0f1
Issue ID
976439
Regression
No
Can not send network message. Receiver can not keep up with the amount of data sent when deep profiling player
Steps to reproduce:
1. Open user attached project
2. Build and Run the project with Development Build and Autoconnect Profiler checked (delete the required displayed shader files in the error field if the project does not build)
3. Make sure deep profiling player is properly running
4. Leave the game running for a few minutes
5. Notice "Can not send network message. Receiver can not keep up with the amount of data sent" messages in the player's log.
Expected result: deep profiling data should be properly sent to the editor
Reproduced in: 2018.1.0b1, 2017.3.0f1
Comments (24)
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astorms
May 04, 2018 20:52
Still have this issue when using the ARKit Remote, making it unusable. The video stream in the editor freezes after the first few frames. Tried 2018.1.0f2 and 2018.2.0b3
MostHated
Mar 02, 2018 01:20
I get this error when simply trying to start my game for some reason. It works fine when trying to start it in editor, plays great. If I do a build and start it, I had that error in my log 42 million times and it grew to 2gb.
SunnyChow
Jan 16, 2018 05:51
got this problem when using Unity ARKit remote app. the Xcode keep showing the error message and the unity editor cannot receive anything.
anthony-sessa
Jan 03, 2018 18:57
Exact same issue.