Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2019.1.X, 2019.2.X
Votes
1
Found in
2019.1.0a11
2019.1.1f1
Issue ID
1153119
Regression
Yes
Calling StopAllCoroutines() when a coroutine is running a UnityWebRequest triggers "Coroutine continue failure" error
How to reproduce:
1. Open attached project "case_662345-CoroutineFailure.zip" and scene "SampleScene"
2. Enter Play mode
3. Observe the Console window
Expected result: no errors are thrown, the code works
Actual result: "Coroutine continue failure" error is thrown
Reproducible with: 2019.1.2f1, 2019.2.0b1, 2019.3.0a2
Not reproducible with: 2017.4.26f1, 2018.4.0f1, 2019.1.0a10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Terrain Tree cast Realtime and Baked shadows simultaneously when "Mixed" Light mode and "Subtractive" Baked Illumination is used in Edit mode
- OnPostprocessAllAssets() is not called for a modified Prefab when another Asset is set Dirty in the same callback
- [Android] UIToolkit ClickEvent is fired when the device is rotated
- Compilation errors occur when "uintBitsToFloat(int)" gets used in OpenGLES
- User Reporting does not send reports when Managed Stripping Level is set to Low or higher
Add comment