Search Issue Tracker
Fixed in 1.3.0.preview.1
Votes
0
Found in [Package]
1.1.2, 1.2.1
Issue ID
1209708
Regression
No
[Burst] "Burst error BC0102" is thrown when accessing Dynamic Buffer element data using Explicit Struct Layout
How to reproduce:
1. Open the attached project ("case_1209708-BugReporting.zip")
2. Open the repro scene ("SampleScene")
3. Enter Play Mode
4. Inspect Console
Expected results: No errors are thrown
Actual results: "Burst error BC0102: Unexpected internal compiler error while processing function" is thrown
Reproducible with: 2019.3.0f6, 2020.1.0a21
Couldn't test up to 2019.3 (package requires Unity version 2019.3 or above)
Reproducible with package versions: 1.1.2, 1.2.1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Highlighter.Highlight does not find window when using class name as window title
- Highlighter.Highlight highlights a different component when multiple components have the same property path
- Highlighter.Highlight does not find elements in an array or list when the array or list is collapsed
- [URP][NRP] RenderPass, BeginSubPass, and EndRenderPass errors are thrown when Native RenderPass is enabled
- D3D11 swapchain error pop-up appears and the Editor shuts down when Generating Lighting with Probe Volumes present
Resolution Note (fix version 1.3.0.preview.1):
For people on the 1.2.x release, it can be worked around by changing this:
return buffer.Something.Value.Property;
To this:
var temp = buffer.Something;
return temp.Value.Property;