Search Issue Tracker
Fixed in 0.15.0-preview.16
Votes
0
Found in [Package]
0.10.0-preview.6
Issue ID
1270640
Regression
Yes
Building a project using IL2CPP fails when passing a local field as a method parameter inside Entities.ForEach lambda expression
How to reproduce:
1. Open the attached project (case-1270640.zip)
2. Go to File -> Build and Run
Expected result: the project successfully builds using the IL2CPP Scripting Backend
Actual result: the project fails to build and IL2CPP related errors are thrown ('IL2CPP error for method')
Reproducible with: 0.10.0-preview.6 (2019.4.8f1), 0.11.1-preview.4 (2020.1.2f1), 0.14.0-preview.18 (2020.2.0a19)
Not reproducible with: 0.3.0-preview.4, 0.9.1-preview.15 (2019.4.8f1)
Could not test with: 2018.4.26f1 (getting other errors)
Notes:
The issue is not reproducible when Mono is set as the Scripting Backend
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment