Search Issue Tracker
Active
Under Consideration for 6000.0.X
Votes
1
Found in
6000.0.17f1
Issue ID
UUM-79141
Regression
No
Build fails with Error "Shader error in 'Hidden/Core/ProbeVolumeFragmentationDebug': undeclared identifier 'unity_StereoEyeIndex" when building HDRP Scene with Oculus XR or OpenXR plug-in
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/OutdoorsScene.unity” Scene
3. Build and Run
4. Observe the Console window
Expected result: No Errors exist and the build finishes successfully
Actual result: Errors like “Shader error in 'Hidden/Core/ProbeVolumeFragmentationDebug': undeclared identifier 'unity_StereoEyeIndex'“ are present and/or build fails
Reproducible with: 6000.0.17f1
Could not test with: 2021.3.42f1, 2022.3.44f1 (Build fails with Error “BuildFailedException: GraphicSetting's HDRenderPipelineAsset Assets/Settings/HDRPDefaultResources/HDRenderPipelineAsset.asset is a non updated asset”. Updating with HDRP Wizard did not solve)
Reproducible on: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Notes:
- Deleting the Library folder solves the issue
- Reproducible on a new project with 3D HDRP template after adding Oculus XR or OpenXR
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Freeze/crash on DynamicHeapAllocator::Allocate when opening a specific project
- Text Settings Inspector sections names have no padding
- UI elements shrinking, misaligned buttons, swapped icons, or incorrect styles when rapidly cycling through Scenes in the Player
- Text field does not disappear if Ctrl+Z is pressed while editing in Viewport
- CullingResults.GetShadowCasterBounds Results Remain Unchanged Despite Restricting Affected Objects with Rendering Layers
Add comment