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By Design
Votes
0
Found in
2023.3.0a5
Issue ID
UUM-49069
Regression
Yes
Build failed with an error in the "UnityLinker"
Steps to reproduce:
1. Open the "BuildingErrorIssue" project
2. Build the project on the Android platform
3. Observe the Console
Expected result: Build completed with a result of "Success"
Actual result: Build completed with a result of "Failed"
Reproducible with: 2023.3.0a5
Not reproducible with: 2021.3.30f1, 2022.3.9f1, 2023.1.13f1, 2023.2.0b9, 2023.3.0a4
Fixed in: 2023.3.0a6
Reproducible on: macOS Ventura 13.5 (Intel), Windows 10
Not reproducible on: No other environment tested
First few lines of error message:
Build completed with a result of 'Failed' in 17 seconds (17366 ms)
Building Library/Bee/artifacts/Android/ManagedStripped failed with output:
/Applications/Unity/2023.3.0a5_184a44300b92_x64/Unity.app/Contents/il2cpp/build/deploy/UnityLinker -{-}allowed-assembly=/Applications/Unity/2023.3.0a5_184a44300b92_x64/Unity.app/Contents/PlaybackEngines/AndroidPlayer/Variations/mono/Managed/UnityEngine.AIModule.dll --allowed{-}
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Resolution Note:
already fixed https://github.cds.internal.unity3d.com/unity/unity/pull/35248
but i don't have a jira ticket to mark duplicate