Search Issue Tracker
Fixed
Fixed in 2022.3.15f1, 2023.1.17f1, 2023.2.0a22, 2023.3.0a14
Votes
0
Found in
2021.3.27f1
2022.3.1f1
2023.1.0b20
2023.2.0a17
2023.3.0a3
Issue ID
UUM-39693
Regression
No
Block is not removed from context when converting it to Subgraph
How to reproduce:
- Import the attached VFX
- Convert Set Velocity from Direction & Speed to Subgraph
- Observe that Subgraph block is created but block of Set velocity from Direction & Speed remains in the Init Context
Expected result:Subgraph block is created and Set velocity from Direction & Speed is not present in Init Context
Actual result: Subgraph block is created and Set velocity from Direction & Speed is present in Init Context
Notes:
- Reproduced on macOS
- Error is thrown {color:#de350b}ArgumentException: Cannot assign an object of type System.UInt32 to VFXSerializedObject of type System.Single{color}
{color:#de350b}UnityEditor.VFX.VFXSerializableObject.Set (System.Object obj){color}
- {color:#172b4d}Not reproducible when uint is in Default Mode; reproducible when Uint is Range Mode{color}
- {color:#172b4d}Might be related to this bug - UUM-39696{color}
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment