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Fixed in 7.0.7, 9.0.2, 10.0.0-pre.1



Found in [Package]


Issue ID




BezierUtility.BezierPoint function parameters are not in the right order

Package: 2D Sprite Shape


To reproduce:
1. Open the project “Test_sprite_shape”
2. Observe the Scene view

Expected result: The red line repeats the controller form
Actual result: The green line repeats the controller form

Reproducible with: 7.0.5 (2021.3.9f1)
Could not test with: 2020.3.40f1 (Package errors), 2022.1.16f1, 2022.2.0b8, 2023.1.0a10 (The shape is not visible)

Reproduced on: macOS Monterey 12.5.1 (Intel)

  1. Resolution Note (fix version 10.0.0-pre.1):

    Fixed for this issue will be available on 2D SpriteShape package 10.0.0-pre.1 and above

  2. Resolution Note (fix version 9.0.2):

    Fix for this issue is available on 2D SpriteShape package 9.0.2 and above

Comments (2)

  1. pmurph03

    Nov 02, 2022 17:51

    Nevermind, that's incorrect as well.

  2. pmurph03

    Nov 02, 2022 17:34

    For other people who are having this issue and discovered this issue tracker, in version 7.0.6, the method displays BezierPoint(startRightTangent, startPosition, endPosition, endLeftTangent), and will give an incorrect result.

    To get the correct result instead use BezierPoint(startPosition, endPosition, startRightTangent, endLeftTangent)

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