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Fixed in 2021.1.X
Fixed in 2019.4.X, 2020.3.X
Votes
0
Found in
Issue ID
1300914
Regression
No
Bad performance when using GPU skinning on Mali with OpenGL ES
GPU skinning on Mali devices is much slower than CPU skinning
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View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
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