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Fixed in 2021.1.X
Fixed in 2019.4.X, 2020.3.X
Votes
0
Found in
Issue ID
1300914
Regression
No
Bad performance when using GPU skinning on Mali with OpenGL ES
GPU skinning on Mali devices is much slower than CPU skinning
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View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
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- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
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