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By Design
Votes
0
Found in
5.3.0f2
Issue ID
750373
Regression
No
AudioImporter.SetOverrideSampleSettings don't use the same strings for the platform that other API methods
AudioImporter.SetOverrideSampleSettings could use the BuildTarget names and check internally if it's "WebPlayer", "Standalone", "iOS", "Android", "WebGL", "PS3", "PS4", "PSP2", "XBox360", "XBoxOne", "WP8" or "Samsung TV" as it's done with the TextureImporter.SetPlatformTextureSettings.
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