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Votes

0

Found in

5.3.0f2

Issue ID

750373

Regression

No

AudioImporter.SetOverrideSampleSettings don't use the same strings for the platform that other API methods

Editor - Other

-

AudioImporter.SetOverrideSampleSettings could use the BuildTarget names and check internally if it's "WebPlayer", "Standalone", "iOS", "Android", "WebGL", "PS3", "PS4", "PSP2", "XBox360", "XBoxOne", "WP8" or "Samsung TV" as it's done with the TextureImporter.SetPlatformTextureSettings.

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