Search Issue Tracker
Fixed
Fixed in 2021.3.35f1, 2022.3.19f1, 2023.2.7f1, 2023.3.0b4, 7000.0.0a1
Votes
3
Found in
2021.3.31f1
2022.3.12f1
2023.1.19f1
2023.2.0b16
2023.3.0a11
Issue ID
UUM-54675
Regression
No
Audio skips forward when it is paused and played several times in WebGL
How to reproduce:
1. Open the “audio_bug“ project
2. Open the “SampleScene“
3. Press File → Build and Run
4. In Player, press the “Button“, wait around 10 seconds, and press it again
5. Repeat step 4 about 6 times
Expected result: The audio pauses and plays until the end
Actual result: Audio skips to the end before finishing
Reproducible with: 2021.3.31f1, 2022.3.12f1, 2023.1.19f1, 2023.2.0b16, 2023.3.0a11
Reproducible on: Windows 10, Windows 11
Not reproducible on: No other environment tested
Note: If the issue does not reproduce keep repeating step 4.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (fix version 2023.3.0b4):
WebGL: Fixed a bug causing audio to skip forward when using AudioClip.Pause() and AudioClip.Resume()