Search Issue Tracker
Fixed
Fixed in 2021.3.39f1, 2022.3.28f1, 2023.2.20f1, 6000.0.0b15, future release
Votes
2
Found in
2021.3.36f1
2022.3.22f1
2023.2.16f1
6000.0.0b13
Issue ID
UUM-68181
Regression
Yes
Audio Mixer does not change volume when lowering volume on an Audio Mixer loaded from AssetBundles
Reproduction steps:
1. Open the “ReproProject“ project
2. Open the “Assets/Scenes/SampleScene“ scene
3. Select the “Assets/Prefabs/BundlePrefab“ Prefab
4. Build AssetBundles (Assets > Build Asset bundles)
5. Enter Play Mode
6. Lower the Slider value by pressing on the Slider Handle and dragging it to the left in the Game View
7. Observe the Game View
Expected result: The volume of the music lowers
Actual result: The volume of the music stays the same
Reproducible with: 2021.3.32f1, 2021.3.36f1, 2022.3.22f1, 2023.2.16f1, 6000.0.0b13
Not reproducible with: 2021.3.31f1
Reproducible on: Windows 11 Pro (22H2)
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment