Search Issue Tracker
Fixed
Fixed in 2021.3.39f1, 2022.3.28f1, 2023.2.20f1, 6000.0.0b15
Votes
2
Found in
2021.3.36f1
2022.3.22f1
2023.2.16f1
6000.0.0b13
7000.0.0a1
Issue ID
UUM-68181
Regression
Yes
Audio Mixer does not change volume when lowering volume on an Audio Mixer loaded from AssetBundles
Reproduction steps:
1. Open the “ReproProject“ project
2. Open the “Assets/Scenes/SampleScene“ scene
3. Select the “Assets/Prefabs/BundlePrefab“ Prefab
4. Build AssetBundles (Assets > Build Asset bundles)
5. Enter Play Mode
6. Lower the Slider value by pressing on the Slider Handle and dragging it to the left in the Game View
7. Observe the Game View
Expected result: The volume of the music lowers
Actual result: The volume of the music stays the same
Reproducible with: 2021.3.32f1, 2021.3.36f1, 2022.3.22f1, 2023.2.16f1, 6000.0.0b13
Not reproducible with: 2021.3.31f1
Reproducible on: Windows 11 Pro (22H2)
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inconsistent behaviour when interacting with different dropdown types with pointer events on parent Visual Element
- Hidden GameObjects won't re-enable when they have call "DontDestroyOnLoad" function
- Overlay Canvas are rendered on each split-screen camera when HDR is enabled
- [Android] The Player loses focus when using UnityEngine.Handheld.StartActivityIndicator() with Facebook SDK
- Build fails with "Building Library/Bee/artifacts/MacStandalonePlayerBuildProgram/gahcy/hj9mx3z/951.0 failed with output:..." errors when Scripting Backend is set to IL2CPP
Add comment