Search Issue Tracker
Fixed in 2021.3.39f1
Fixed in 2021.3.X, 2022.3.X, 2023.2.X, 2023.3.X, 2023.3.0b8, future release
Votes
0
Found in
2021.3.30f1
2022.3.8f1
2023.1.11f1
2023.2.0b7
2023.3.0a3
Issue ID
UUM-47637
Regression
No
Audio is slowed down when using GetData and SetData to duplicate the audio between AudioClips on WebGL
How to reproduce:
1. Open the attached project "audio-get-set-data.zip"
2. Build And Run the project for WebGL
3. Click on the "Copy Audio" button
Expected results: The audio is not slowed down
Actual results: The audio is slowed down
Reproducible with: 2021.3.30f1, 2022.3.8f1, 2023.1.11f1, 2023.2.0b7, 2023.3.0a3
Reproducible on: Windows 10 22H2
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- XR Device Simulator - Hands reset causes them to fly away
- Sprites is not rendered in a SRP Batcher when Sprite Mask is removed after it was previously set
- Crash on MemoryProfiler::GetAllocationRoot when entering Play mode on a specific project
- Video Player preview is not shown when Inspector preview is converted to Floating Window
- Invalid signature package console message is not visible after package import when Console has 'Clear on Recompile' setting enabled
Resolution Note (fix version 2023.3):
Update AudioClip.frequency to return the effective WebAudio AudioBuffer sampleRate value on WebGL
Resolution Note (fix version 2021.3):
WebGL: Update AudioClip.frequency to return the effective WebAudio AudioBuffer sampleRate value