Search Issue Tracker
Fixed
Fixed in 2021.3.39f1, 2022.3.30f1, 2023.2.13f1, 2023.3.0b8, 7000.0.0a1
Votes
0
Found in
2021.3.30f1
2022.3.8f1
2023.1.11f1
2023.2.0b7
2023.3.0a3
Issue ID
UUM-47637
Regression
No
Audio is slowed down when using GetData and SetData to duplicate the audio between AudioClips on WebGL
How to reproduce:
1. Open the attached project "audio-get-set-data.zip"
2. Build And Run the project for WebGL
3. Click on the "Copy Audio" button
Expected results: The audio is not slowed down
Actual results: The audio is slowed down
Reproducible with: 2021.3.30f1, 2022.3.8f1, 2023.1.11f1, 2023.2.0b7, 2023.3.0a3
Reproducible on: Windows 10 22H2
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Template is opened in Isolation when opening it in Context and users Save the UI Document when prompted to do so in UI Builder
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
Resolution Note (fix version 2023.3.0b8):
Update AudioClip.frequency to return the effective WebAudio AudioBuffer sampleRate value on WebGL
Resolution Note (fix version 2021.3.39f1):
WebGL: Update AudioClip.frequency to return the effective WebAudio AudioBuffer sampleRate value