Search Issue Tracker
By Design
Votes
0
Found in [Package]
0.10.0-preview
Issue ID
LOC-152
Regression
Yes
Asset Table is no longer selectable in Localized Asset Reference dropdown
Steps to reproduce:
# Create an asset table, attach some sprites to it
# UI > Image
# Localize Image
# Try to add Asset table to “Localize Sprite Event” Localized Sprite Reference
Expected result: Asset Table and its entries are selectable
Actual result: Asset Table entries are not selectable
Introduced in [#100 |https://github.cds.internal.unity3d.com/unity/com.unity.localization/pull/100]PR
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A new Additive Scene cannot be created when an empty Untitled Scene is not dirty
- [Scene View][Ubuntu] Prefab mode UI ghosting in HDRP
- Deleting AudioMixer asset throws MissingReferenceException and breaks the Audio Mixer window
- Crash on ScheduleGenerateTilingShape when modifying PolygonCollider2D path count and setting path vertices
- Crash when a scene is created with LocalPhysicsMode::Physics3D
Resolution Note:
This is by design. When you drag the root sprite asset into the table it will treat it as a Texture. You need to grab the sub asset which is a Sprite. We will look into the UX of this in the future.