Search Issue Tracker
Won't Fix
Votes
1
Found in
2017.1.1f1
Issue ID
975545
Regression
No
Assertion Failures on Coroutine leads Editor to Freeze and sometimes to Crash
To reproduce:
1. Download mine attached project "coroutineOverload.zip" and open in Unity
2. Open "coroutineOverload_test" scene
3. Select "Sphere" gameObject in the Hierarchy and set it Tag to "Player
4. Attach "overloadScript.cs" to "Sphere" gameObject and set "Player" reference to "Sphere" gameObject
5. Open "overloadScript.cs", uncomment #20 line, comment #22 line, save the script and return to Unity Editor
6. Enter Play mode
7. Press "W", "A", "S", "D" keys on your keyboard and you can see that Unity Editor is still interactable
8. Exit Play mode
9. Open "overloadScript.cs", comment #20 line, uncomment #22 line, save the script and return to Unity Editor
10. Enter Play mode
11. Press "W", "A", "S", "D" keys on your keyboard and you can see that Unity Editor froze and sometimes crashes
Notes:
- Stack trace is shared in comments section
- This issue appears on both Windows and OSX
Reproduced on Unity 5.6.4p4, 2017.1.2p3, 2017.2.1f1, 2017.3.0f2 and 2018.1.0a7
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment