Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2017.4.X, 2018.2.X, 2018.3.X
Votes
27
Found in
2017.4.3f1
Issue ID
1039181
Regression
No
"Assertion failed: Failed to insert item" error is thrown when scripts count exceed the limit of 1167 scripts
How to reproduce:
1. Open given Unity project
2. Observe Assertion failed errors
3. Go to Component -> Scripts
4. Notice that not all (3000) scripts are shown here (1167)
Expected result: Either there shouldn't be a limit for scripts or at least one error message should be thrown
Actual result: Error messages are spammed in the console
Reproducible with: 2018.3.0a1, 2018.2.0b4, 2018.1.2f1, 2017.4.4f1, 2017.3.2f1, 2017.2.2p2, 2017.1.4f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory Leak warnings are thrown when creating a new material
- The type selector in the UI Builder does not display primitive types when trying to select one in the "Select Type…" window
- Inspector's custom tooltip is displayed incorrectly when the name is truncated in UI toolkit
- Crash on ScriptableRenderLoopDraw when rendering a specific VFX in Play Mode
- The script is not renamed in the Project window when renaming and a compilation Error is present
daisySa
May 07, 2020 02:18
This is back in 2018.4.f19.
EllisonLee
Jan 24, 2019 01:17
MIFRILKEJUN 05, 2018 08:34
We started having this issue after the Windows feature update 1803
Same Here
Jens_Restemeier
Jan 22, 2019 15:37
Is this fix available in any LTS build?
daisySa
Dec 14, 2018 22:26
This issue can be reproduced with Unity 2017.4.14f1.
kumbayaco
Nov 07, 2018 08:44
MIFRILKEJUN 05, 2018 08:34
We started having this issue after the Windows feature update 1803
Exactly
emptyxu
Oct 30, 2018 08:40
Forgot to mention; this is issue can be reproduced with Unity 2018.2.14
OwlchemyDawson
Sep 21, 2018 15:03
Forgot to mention; this is issue can be reproduced with Unity 2018.2.3.
OwlchemyDawson
Sep 21, 2018 15:02
Could we maybe get an option to not create the Component\Scripts menu in the Editor?
With the number of scripts we have that menu isn't that useful anyways. When adding components via the GUI, I generally add components using the 'Add Component' button with the GameObject selected.
zhuyunxiang1984
Sep 10, 2018 01:59
There are 4404 scripts in project, it is terrible. 999+error
gatineau
Jul 02, 2018 13:53
Hello little problem with the editor, I can not connect to send an asset on the store