Search Issue Tracker
Fixed in 2018.2.X
Votes
1
Found in
2017.1.1f1
Issue ID
949490
Regression
No
Assertion failed error is thrown when loading textures without a full mipmap chain from an AssetBundle
To reproduce:
1. Download and open attached "AssetBundles_TextureWithPartialMipmapChainLoadBug.zip".
2. Enter Play mode.
3. Notice the console output.
Expected result: No "Assertion failed" errors are thrown.
Actual result: "Assertion failed" error is thrown when loading textures without a full mipmap chain.
Reproduced with: 2017.3.0a7. 2017.2.0b11, 2017.1.1p1, 5.6.3p3.
Full error: Assertion failed: Warning: Streaming Size differs from Actual Size.
Notes: Texture loading is located in Loader.cs script. Textures with full mipmap chain loads without problems. 4 textures are loaded in the project, texture 2 and 4 are the ones which cause assertion error. Despite the error, texture is still correctly loaded.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Quest] Pitch Shifter causes audio degradation on Quest 2 devices when sped up
- "GUI Error: Invalid GUILayout" and "NullReferenceException" are thrown when adding Scenes to "Scenes in Baking Set" in Adaptive Probe Volumes
- Inspector window not updating when switching GameObjects in Play Mode while having a VR headset connected
- "UnityException: GetName can only be called from the main thread." erors are thrown when the Shortcuts window is opened and entering Play Mode with a shortcut
- [Android] Light2D visuals stacking over frames when using RenderGraph
Saturn1004
Jan 27, 2019 02:09
I'm having this bug in 2018.3