Search Issue Tracker
Fixed
Fixed in 2022.2.22f1, 2023.1.0b18, 2023.2.0a12
Votes
0
Found in
2022.2.15f1
2023.1.0b12
2023.2.0a10
Issue ID
UUM-32857
Regression
Yes
Articulation Body linear damping behavior does not change when using different parameters
Reproduction steps:
1. Open project “DampingTest”
2. Open “SampleScene”
3. Enter Play mode
4. Observe the Game view
Expected result: the bottom “Cube” GameObject barely moves to the right compared to the top “Cube (1)” GameObject
Actual result: the bottom “Cube” GameObject moves to the right as the top “Cube (1)” GameObject does
Reproducible with: 2022.1.0a14, 2022.2.15f1, 2023.1.0a12, 2023.2.0a10
Not reproducible with: 2021.3.22f1, 2022.1.0a13
Couldn’t test with: 2020.3.47f1 (due to compiler errors)
Reproducible on: macOS Catalina 10.15.7 (Intel)
Notes:
- Also reproducible in Standalone Player
- “Cube (1)” GameObject has linear damping set to 0.05 and “Cube” GameObject has it set to 2, yet they behave in the same way
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ProfilerSymbolsDelayedDeletion::AddCloneObject when deserializing an object-instantiate marker with a dangling/corrupt name string
- Characters overlap preceding text when monospace tags are used on a TMP_Text component set to RTL
- Wrong range is displayed in a 'resolutionPerPatch is clamped to the range of' warning
- Debug mode fails to build in Visual Studio when .csproj file is generated for Built-in packages
- "Too many sprite tiles on Image" error is spammed in the Console when editing Pixels Per Unit Multiplier on a Tiled Image Type for Scroll View
Add comment