Search Issue Tracker
In Progress
Fixed in 2023.1.0b18, 2023.2.0a12
Fix In Review for 2022.2.22f1
Votes
0
Found in
2022.2.15f1
2023.1.0b12
2023.2.0a10
Issue ID
UUM-32857
Regression
Yes
Articulation Body linear damping behavior does not change when using different parameters
Reproduction steps:
1. Open project “DampingTest”
2. Open “SampleScene”
3. Enter Play mode
4. Observe the Game view
Expected result: the bottom “Cube” GameObject barely moves to the right compared to the top “Cube (1)” GameObject
Actual result: the bottom “Cube” GameObject moves to the right as the top “Cube (1)” GameObject does
Reproducible with: 2022.1.0a14, 2022.2.15f1, 2023.1.0a12, 2023.2.0a10
Not reproducible with: 2021.3.22f1, 2022.1.0a13
Couldn’t test with: 2020.3.47f1 (due to compiler errors)
Reproducible on: macOS Catalina 10.15.7 (Intel)
Notes:
- Also reproducible in Standalone Player
- “Cube (1)” GameObject has linear damping set to 0.05 and “Cube” GameObject has it set to 2, yet they behave in the same way
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Graphics.DrawProcedural doesn't work like in DX11 when used with DX12
- [Quest 2] Running Entities Graphics/BatchRendererGroup under Vulkan results in a frame rate drop compared to OpenGLES 3 and causes Tile Binning to cost more
- Filters dropdown: Window doesn't rescale on items collapse
- Sprite Preview is broken when the Sprite is too tall or too wide
- Objects are invisible in Scene view when using Wireframe Shading Mode
Add comment