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Fixed

Fixed in 1.3.X - Entities, 7000.0.0a1

Votes

3

Found in [Package]

1.2.X

1.3.X - Entities

7000.0.0a1

Issue ID

ECSB-939

Regression

No

"ArgumentException: Cannot find TypeIndex for type hash" is thrown in the Player when using Entities Package in embedded mode

Package: Entity Component System (ECS)

-

How to reproduce:
1. Open the “DOTSBug“ project
2. Open the “SampleScene”
3. Build And Run
4. Open and observe the Player.log

Expected result: No errors are thrown
Actual result: The “ArgumentException: Cannot find TypeIndex for type hash” error is thrown

Reproduced with: 1.0.16 (2022.3.20f1), 1.2.0-pre.6 (2023.3.0b9)

Reproduced on: Windows 11
Not reproduced on: No other environment tested

Notes:
1. Not reproducible in the Editor
2. Not reproducible without a SubScene that contains a GameObject with a Rigidbody Component
3. The “Entities” and “Entities Graphics” Packages are moved from the “Library/PackageCache” folder to the “Packages” folder and used in embedded mode → more information about embedded mode can be found here: [https://docs.unity3d.com/Manual/upm-embed.html|https://docs.unity3d.com/Manual/upm-embed.html]
4. Reproducible in a new project
5. Full error is provided in the internal comments

  1. Resolution Note:

    The Docs CodeSamples contained a Baker that ran on a Unity internal type (Rigibody). Because of this, when embedded, the component types added to the Entity in the Baker would be added to the EntityScene. But this assembly is stripped on build, so those types are 'missing' when the TypeManager tries to find them. I edited the CodeSamples to fix this.

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