Search Issue Tracker
Won't Fix
Votes
5
Found in [Package]
5.0.5
5.1.0-pre.3
Issue ID
ARFB-274
Regression
No
[AR Foundation] Player crashes when continually enabling and disabling AR Session on mobile devices if “Multithreaded Rendering” is enabled
How to reproduce:
1. Build the user’s attached “LulworthExerciseV.zip” project a mobile device
2. In the app, keep enabling and disabling the “AR Mode” button while moving the device
3. Observe the result
Expected result: No crash
Actual result: Crash
Reproducible with: 5.0.5 (2021.3.22f1, 2022.2.14f1, 2023.1.0b11), 5.1.0-pre.3 (2023.2.0a9)
Not reproducible with: 2020.3.47f1 (Errors after project downgrade)
Reproduced on:
VLNQA00494 - iPhone 14 Pro Max, 16.3.1 iOS
VLNQA00358 - iPhone 12, 14.1 iOS
VLNQA00392 - iPad (9th generation), 15.0 iOS
Not reproduced on:
VLNQA00310 - iPad Pro 12.9", 13.4.1 iOS
VLNQA00332, Samsung Galaxy XCover4 (SM-G390F), Android 9, CPU: Exynos 7 Quad 7570, GPU: Mali-T720
VLNQA00325, Samsung Galaxy Note10 (SM-N970F), Android 12, CPU: NOT FOUND, GPU: Mali-G76
VLNQA00318, Oneplus OnePlus 7 Pro (GM1913), Android 11, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00231, Samsung Galaxy A5(2017) (SM-A520F), Android 8.0.0, CPU: Exynos 7 Octa 7880, GPU: Mali-T830
VLNQA00231, Huawei HUAWEI Mate 20 Pro (LYA-L29), Android 9, CPU: HiSilicon Kirin 980, GPU: Mali-G76
Note:
Not reproducible if disabling “Multithreaded Rendering” in the Player Settings
The user reproduced the issue on the Android
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [AppleTV] Add to Embedded Binaries option is missing in the Plugin Importer
- VFX Graph samples' flipbook properties are not properly assigned when importing samples from the Package Manager
- [Android]Audio playback is silent when played on the Google Pixel 5 device
- The font and border color indicating the selected Rendering Layer is displayed incorrectly when more than two new Layers are added
- Particles are not visible due to depth value range calculation differences in OpenGL Graphics API when using Camera Fade
Resolution Note:
Resolved by customer as an issue in their project.