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Fixed

Fixed in 6000.0.50f1, 6000.1.2f1, 6000.2.0a9

Votes

1

Found in

6000.0.42f1

6000.1.0b10

6000.2.0a6

Issue ID

UUM-99670

Regression

No

[Android] [Windows] The frame buffer is replaced incorrectly when using Framebuffer Fetch

-

How to reproduce:
1. Open the “RenderFeatureWindows.zip“ project
2. Open the “FetchScene_WithoutUI“ scene
3. Build and Run for Android/Windows Player
4. Observe the Application/Player (Or just observe the Windows Editor Scene/Game view)

Expected result: The “Cube“, “Capsule“ and “Sphere“ GameObjects are rendered not black
Actual result: The “Cube“, “Capsule“ and “Sphere“ GameObjects are rendered black

Reproducible with: 6000.0.42f1, 6000.1.0b10, 6000.2.0a6
Could not test with: 2022.3.60f1 (Could not resolve issues with the Render Feature)

Reproducible environment: macOS 15.3.1  (M4 Max), Windows 10 (Reporters), Windows 10 (22H2)
Not reproducible environment: No other environment tested

Reproducible with these devices:
Windows 10 (22H2) (Editor + Standalone)
VLNQA00511, Samsung Galaxy S8 (SM-G950F), Android 9, CPU: Exynos 9 Octa 8895, GPU: Mali-G71
VLNQA00518, Google Pixel 4 (Pixel 4), Android 13, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00107, Huawei Nexus 6P (Nexus 6P), Android 8.1.0, CPU: Snapdragon 810 MSM8994, GPU: Adreno (TM) 430
VLNQA00335, Samsung Galaxy S20+ 5G (SM-G986B), Android 10, CPU: Exynos 990, GPU: Mali-G77

Not reproducible with these devices:
macOS 15.3.1  (M4 Max) (Editor + Standalone)
VLNQA00626, iPhone 16 (MYE73QN/A), CPU: Apple A18 Pro, GPU: Apple designed, OS: 18.3.1
VLNQA00232, iPhone 8 Plus (MQ8M2ET/A), CPU: Apple A11 Bionic, GPU: Apple designed, OS: 16.7.10

Notes:
- Does not reproduce with Metal Graphics API (macOS + iOS)
- Reproduce with both Vulkan and OpenGLES3 Graphics API (Android)
- Reproduces with Direct3D11, Vulkan, Direct3D12, OpenGLES3 Graphics API (Windows)

  1. Resolution Note (fix version 6000.2.0a9):

    Thanks a lot for your thorough testing of framebuffer fetch in URP RenderGraph, by doing so you discovered a corner case bug deeply hidden in the Render Graph compiler. It has been fixed, and your test project is behaving as expected.

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