Search Issue Tracker
In Progress
Under Consideration for 6000.0.X, 6000.2.X, 6000.3.X
In Progress in 6000.4.X
Votes
0
Found in
6000.0.59f1
6000.2.6f1
6000.3.0b4
6000.4.0a1
Issue ID
UUM-120304
Regression
No
[Android] UnityPlayer gets paused when another Activity is launched even with Run Without Focus enabled
How to reproduce:
1. Open the “android_unityplayer_pause_test.zip“ project
2. Open the “SampleScene“
3. Build and Run for Android
4. Press the “Button“ button
Expected result: UnityPlayer does not pause
Actual result: UnityPlayer pauses
Reproducible with: 2021.3.56f1, 2022.3.67f1, 6000.0.59f1, 6000.2.6f1, 6000.3.0b4, 6000.4.0a1
Reproducible environment: macOS 15.6.1 (M4 Max), Windows 11 (Reporters)
Not reproducible environment: No other environment tested
Reproducible with these devices:
VLNQA00629, Samsung - (SM-S931B), Android 15, CPU: Snapdragon 9 Elite (SM8750), GPU: Adreno (TM) 830
VLNQA00319, Google - (Pixel 4), Android 13, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00511, Samsung Galaxy S8 (SM-G950F), Android 9, CPU: Exynos 9 Octa 8895, GPU: Mali-G71
VLNQA00107, Huawei Nexus 6P (Nexus 6P), Android 8.1.0, CPU: Snapdragon 810 MSM8994, GPU: Adreno (TM) 430
Note: Enabling “Run Without Focus“ has no effect in reproduction
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment