Search Issue Tracker
Fixed
Fixed in 6000.4.0a1
Votes
0
Found in
6000.1.3f1
6000.2.0b2
6000.3.0a1
6000.4.0a1
7000.0.0a28
Issue ID
UUM-105504
Regression
Yes
[Android] Touch input is offset downwards when the Resolution Scaling Mode is set to "Letterboxed"
Reproduction steps:
1. Open the attached “IN-100403“ project
2. Change Resolution Scaling Mode (Player Settings > Resolution and Presentation) to “Letterboxed”
3. Build and Run the Android Player
4. Try clicking on the buttons
Expected result: The buttons activate when pressing on them exactly
Actual result: The buttons activate when pressing slightly below them
Reproducible with: 6000.1.0a1, 6000.1.3f1, 6000.2.0b2
Not reproducible with: 2022.3.62f1, 6000.0.23f1 (1c4764c07fb4), 6000.0.49f1
Reproducible environments: macOS 15.4.1
Not reproducible environments: Windows, macOS Standalone Players, iOS Player (by reporter)
Reproducible with these devices:
VLNQA00372 - Galaxy S21 5G (SM-G991U), CPU: Snapdragon 888, GPU: Adreno 660, OS: 12
VLNQA00460 - Google Pixel 6 (Pixel 6), CPU: Google Tensor (Whitechapel), GPU: Mali-G78, OS: 14
Not reproducible with these devices:
VLNQA00391 - Xiaomi Redmi 9A (M2006C3LG), CPU: MediaTek Helio G25 (MT6762G), GPU: PowerVR Rogue GE8320, OS: 10
VLNQA00173 - Xiaomi Redmi 6 Pro (Redmi 6 Pro), CPU: Snapdragon 625 MSM8953, GPU: Adreno 506, OS: 9
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Resolution Note (fix version 6000.4.0a1):
Fixed touch input being offset incorrectly in Letterboxed Resolution Scaling Mode for Unity 6.4.