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Fixed
Fixed in 6000.4.0a1
Votes
0
Found in
6000.1.3f1
6000.2.0b2
6000.3.0a1
6000.4.0a1
Issue ID
UUM-105504
Regression
Yes
[Android] Touch input is offset downwards when the Resolution Scaling Mode is set to "Letterboxed"
Reproduction steps:
1. Open the attached “IN-100403“ project
2. Change Resolution Scaling Mode (Player Settings > Resolution and Presentation) to “Letterboxed”
3. Build and Run the Android Player
4. Try clicking on the buttons
Expected result: The buttons activate when pressing on them exactly
Actual result: The buttons activate when pressing slightly below them
Reproducible with: 6000.1.0a1, 6000.1.3f1, 6000.2.0b2
Not reproducible with: 2022.3.62f1, 6000.0.23f1 (1c4764c07fb4), 6000.0.49f1
Reproducible environments: macOS 15.4.1
Not reproducible environments: Windows, macOS Standalone Players, iOS Player (by reporter)
Reproducible with these devices:
VLNQA00372 - Galaxy S21 5G (SM-G991U), CPU: Snapdragon 888, GPU: Adreno 660, OS: 12
VLNQA00460 - Google Pixel 6 (Pixel 6), CPU: Google Tensor (Whitechapel), GPU: Mali-G78, OS: 14
Not reproducible with these devices:
VLNQA00391 - Xiaomi Redmi 9A (M2006C3LG), CPU: MediaTek Helio G25 (MT6762G), GPU: PowerVR Rogue GE8320, OS: 10
VLNQA00173 - Xiaomi Redmi 6 Pro (Redmi 6 Pro), CPU: Snapdragon 625 MSM8953, GPU: Adreno 506, OS: 9
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Resolution Note (fix version 6000.4.0a1):
Fixed touch input being offset incorrectly in Letterboxed Resolution Scaling Mode for Unity 6.4.