Search Issue Tracker

By Design

Votes

0

Found in

2018.2.0a3

2018.3.13f1

Issue ID

1152409

Regression

Yes

[Android] Sphere is not displayed on Android device when custom Shader is used

Shaders

-

How to reproduce:

1. Open attached Unity project
2. Build "Test" scene and run it on a device

Actual result: The screen is all blue in android device
Expected result: There should be a black modified sphere in the middle of the screen as it is in the Editor

Regression introduced in: 2018.2.0a3
Reproduced with: 2018.2.21f1, 2018.4.2f1, 2019.1.3f1, 2019.2.0b4, 2019.3.0a6
Not reproduced with: 2017.4.27f1, 2018.1.9f2.

Devices under test:
Reproduced on:
VLNQA00224, Samsung Galaxy A5(2017) (SM-A520F), Android 8.0.0, CPU: Exynos 7 Octa 7880, GPU: Mali-T830
VLNQA00266, Xiaomi Mi A2 (Mi A2), Android 8.1.0, CPU: Snapdragon 660, GPU: Adreno (TM) 512
VLNQA00052, Xiaomi MI MAX (MI MAX), Android 7.0, CPU: Snapdragon 617 MSM8952, GPU: Adreno (TM) 510
VLNQA00011, Xiaomi Mi 5s (MI 5s), Android 6.0.1, CPU: Snapdragon 820 MSM8996, GPU: Adreno (TM) 530
VLNQA00270, Samsung Galaxy S10e (SM-G970F), Android 9, CPU: Exynos 9 9820, GPU: Mali-G76

Not reproduced on:
iphone 5s ios 9.3.3

  1. Resolution Note (2019.3.X):

    By design: Device limitations, shader uses too many uniform components: "GLSL link error: L0005 The number of vertex uniform components (4130) is greater than the maximum number allowed (4096)."

Add comment

Log in to post comment