Search Issue Tracker
Fixed in 1.2.0
Votes
1
Found in [Package]
1.1.0-preview.3
Issue ID
1308637
Regression
No
[Android] [Input System] Right analog stick tracking is erratic when using a gamepad connected to an Android device
Reproduction steps:
1. Download and open the attached project: "TestAndroidGamepadBug.zip"
2. Build the project and install it on an Android device
3. Connect a gamepad to the device
4. Launch the project and make circular motions with the right analog stick
Expected result: The motions are tracked evenly without any interruptions
Actual result: The motions seem erratic, slow, and glitchy compared to doing the same with the left analog stick
Reproducible with: Input System 1.0.2 - 1.1.0-preview.3 (2019.4.21f1, 2020.2.6f1, 2021.1.0b8, 2021.2.0a6)
Could not test with: 2018.4 (Due to errors and newest versions of Input System not being available on this stream)
Reproduced on:
VLNQA00134, Samsung Galaxy S8 (SM-G950F), Android 9, CPU: Exynos 9 Octa 8895, GPU: Mali-G71
VLNQA00112, Htc M9 (HTC One M9), Android 7.0, CPU: Snapdragon 810 MSM8994, GPU: Adreno (TM) 430
N/A, Oneplus OnePlus 8 Pro (IN2023), Android 11, CPU: Snapdragon 865 SM8250, GPU: Adreno (TM) 650
Could not reproduce on:
iPhone 12 Pro (iOS 14.2.1)
Notes:
- Tested with an Xbox One controller
- The user reported that the issue is reproducible with a plugged-in controller as well
- Not reproducible in Editor or Player
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] The safe area value changes when reopening the app in Landscape orientation
- Light flickering when using Forward+ on Mobile
- Crash on mono_g_hash_table_find_slot when entering Play Mode
- [iOS] Crash when pressing "Done" on the keyboard layout
- Sprite Atlas remains loaded in memory after scene change or unloading assets
Resolution Note (fix version 1.2.0):
Fixed AndroidGameControllerState's "rightStick' control description, sizeInBits was by 32 bits smaller than it should.
Resolution Note (fix version 1.2.0):
Fixed in Input System 1.2.0