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Fixed in 1.2.0



Found in [Package]


Issue ID




[Android] [Input System] Right analog stick tracking is erratic when using a gamepad connected to an Android device

Package: Input System


Reproduction steps:
1. Download and open the attached project: ""
2. Build the project and install it on an Android device
3. Connect a gamepad to the device
4. Launch the project and make circular motions with the right analog stick

Expected result: The motions are tracked evenly without any interruptions
Actual result: The motions seem erratic, slow, and glitchy compared to doing the same with the left analog stick

Reproducible with: Input System 1.0.2 - 1.1.0-preview.3 (2019.4.21f1, 2020.2.6f1, 2021.1.0b8, 2021.2.0a6)
Could not test with: 2018.4 (Due to errors and newest versions of Input System not being available on this stream)

Reproduced on:
VLNQA00134, Samsung Galaxy S8 (SM-G950F), Android 9, CPU: Exynos 9 Octa 8895, GPU: Mali-G71
VLNQA00112, Htc M9 (HTC One M9), Android 7.0, CPU: Snapdragon 810 MSM8994, GPU: Adreno (TM) 430
N/A, Oneplus OnePlus 8 Pro (IN2023), Android 11, CPU: Snapdragon 865 SM8250, GPU: Adreno (TM) 650

Could not reproduce on:
iPhone 12 Pro (iOS 14.2.1)

- Tested with an Xbox One controller
- The user reported that the issue is reproducible with a plugged-in controller as well
- Not reproducible in Editor or Player

  1. Resolution Note (fix version 1.2.0):

    Fixed AndroidGameControllerState's "rightStick' control description, sizeInBits was by 32 bits smaller than it should.

  2. Resolution Note (fix version 1.2.0):

    Fixed in Input System 1.2.0

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