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Fixed in 2021.2.X

Fixed in 2019.4.X, 2020.3.X, 2021.1.X

Votes

0

Found in

2019.4.21f1

2019.4.24f1

2020.3

2021.1.0b5

2021.2.0a3

Issue ID

1328322

Regression

Yes

[Android][IL2CPP] "il2cpp.exe did not run properly!" exception appears when building a project that contains a "Live2DUnity.dll"

IL2CPP

-

How to reproduce it:
1. Open the user's attached project "Live2DViewerEX Android Overlay Test.zip"
2. Go to the Project Settings -> Player and set Scripting Backend value to "IL2CPP"
3. Build the project
4. Observe the Console window

Expected results: Building for Android with IL2CPP succeeds
Actual results: Building for Android with IL2CPP fails. "Exception: ...\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe did not run properly!" appears in the Console window

Reproducible with: 2019.4.21f1, 2019.4.25f1, 2020.3.7f1, 2021.1.0b5, 2021.1.5f1, 2021.2.0a3, 2021.2.0a15
Not reproducible with: 2019.4.20f1, 2021.1.0b4, 2021.2.0a2
Could not test wit: 2018.4.34f1 - due to errors

Notes:
- Not reproducible with Mono Scripting Backend
- Not reproducible with Windows Standalone
- Can be related to 1288271 issue fixes
- Android project can be built after opening an Assets > Live2D > framework > L2DBaseModel.cs file and commenting the 21st line

  1. Response avatar

    Resolution Note (fix version 2021.2):

    Fixed in 2021.2.0a21

  2. Response avatar

    Resolution Note (fix version 2021.1):

    Fixed in 2021.1.10f1

  3. Response avatar

    Resolution Note (fix version 2020.3):

    Fixed in 2020.3.12f1

  4. Response avatar

    Resolution Note (fix version 2019.4):

    Fixed in 2019.4.29f1

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