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Under Consideration for 2022.3.X, 2023.2.X, 2024.1.X

Fixed in 2023.3.0a18

Votes

2

Found in

2022.3.10f1

2023.1.14f1

2023.2.0b11

2023.3.0a7

2024.1.0a1

Issue ID

UUM-52911

Regression

No

[Android] FrameTiming.gpuFrameTime is showing a clock in milliseconds that increases by 1000 every second when built on Android

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Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/Empty.unity” Scene
3. Build and Run
4. Observe the numbers of GPU ms in the Player

Expected result: Shows a small number that is less than 30ms
Actual result: Shows a clock in milliseconds that increases by 1000 every second

Reproducible with: 2022.3.10f1, 2023.1.14f1, 2023.2.0b11, 2023.3.0a7
Could not test with: 2021.3.30f1 (Assets\Scripts\FPSDisplay.cs(23,32): error CS0117: 'FrameTimingManager' does not contain a definition for 'IsFeatureEnabled')

Testing environment: Windows 10 Enterprise 21H2

Reproducible on:
VLNQA00325, Samsung Galaxy Note10 (SM-N970F), Android 12, CPU: Exynos 9 (9825), GPU: Mali-G76
VLNQA00318, Oneplus OnePlus 7 Pro (GM1913), Android 11, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00231, Huawei HUAWEI Mate 20 Pro (LYA-L29), Android 9, CPU: HiSilicon Kirin 980, GPU: Mali-G76
VLNQA00231, Samsung Galaxy A5(2017) (SM-A520F), Android 8.0.0, CPU: Exynos 7 Octa 7880, GPU: Mali-T830
VLNQA00332, Samsung Galaxy XCover4 (SM-G390F), Android 9, CPU: Exynos 7 Quad 7570, GPU: Mali-T720

Not reproducible on: Windows Standalone Player

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