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Fixed in 2021.2.X

Fixed in 2019.4.X, 2020.3.X, 2021.1.X



Found in






Issue ID




[Android][Frame Debugger] Player is not pausing when Frame Debugger is enabled and mesh renderers are toggled through animation

Mobile Graphics


Reproduction steps:
1. Download and open the submitted project ""
2. Open build settings (File -> Build Settings)
3. Enable Development Build
4. Build and run for Android
5. Open the Frame Debugger (Window -> Analysis -> Frame Debugger)
6. Enable the Frame Debugger for a device

Expected result: Player on the device is paused
Actual result: Player on the device continues to run

Reproducible with: 2019.4.14f1, 2019.4.20f1, 2020.2.6f1, 2021.1.0b4. 2021.2.0a6
Not reproducible with: 2018.4.31f1, 2019.4.13f1

Reproduced on:
VLNQA00122, Samsung Galaxy S9 (SM-G960F), Android 10, CPU: NOT FOUND, GPU: Mali-G72
VLNQA00042, Lge LG G3 (LG-D855), Android 5.0, CPU: Snapdragon 801 MSM8974AC, GPU: Adreno (TM) 330
VLNQA00285, Samsung Galaxy J4 Core (SM-J410F), Android 8.1.0, CPU: Snapdragon 425 MSM8917, GPU: Adreno (TM) 308
VLNQA00321, Xiaomi MI 9 (MI 9), Android 10, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
iPhone 12 Pro (iOS 14.2.1)

  1. Resolution Note (fix version 2021.2):

    fixed in 2021.2.0a14

  2. Resolution Note (fix version 2020.3):

    fixed in 2020.3.16f1

  3. Resolution Note (fix version 2019.4):

    fixed in 2019.4.29f1

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