Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2019.4.X, 2020.3.X, 2021.1.X
Votes
0
Found in
2019.4.14f1
2019.4.20f1
2020.2
2021.1
2021.2
Issue ID
1315256
Regression
Yes
[Android][Frame Debugger] Player is not pausing when Frame Debugger is enabled and mesh renderers are toggled through animation
Reproduction steps:
1. Download and open the submitted project "FrameDebuggerPause.zip"
2. Open build settings (File -> Build Settings)
3. Enable Development Build
4. Build and run for Android
5. Open the Frame Debugger (Window -> Analysis -> Frame Debugger)
6. Enable the Frame Debugger for a device
Expected result: Player on the device is paused
Actual result: Player on the device continues to run
Reproducible with: 2019.4.14f1, 2019.4.20f1, 2020.2.6f1, 2021.1.0b4. 2021.2.0a6
Not reproducible with: 2018.4.31f1, 2019.4.13f1
Reproduced on:
VLNQA00122, Samsung Galaxy S9 (SM-G960F), Android 10, CPU: NOT FOUND, GPU: Mali-G72
VLNQA00042, Lge LG G3 (LG-D855), Android 5.0, CPU: Snapdragon 801 MSM8974AC, GPU: Adreno (TM) 330
VLNQA00285, Samsung Galaxy J4 Core (SM-J410F), Android 8.1.0, CPU: Snapdragon 425 MSM8917, GPU: Adreno (TM) 308
VLNQA00321, Xiaomi MI 9 (MI 9), Android 10, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
iPhone 12 Pro (iOS 14.2.1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Property field override bar does not update transparency correctly when switching between valid and invalid GameObjects
- Project window selection is not updated when search term is changed
- Error when adding valid MonoBehaviour script to Prefab in Project window
- Editor Launch Screen will close when Enter is pressed on it
- ObjectPool's pool is destroyed when entering Play Mode without reloading Domain
Resolution Note (fix version 2021.2):
fixed in 2021.2.0a14
Resolution Note (fix version 2020.3):
fixed in 2020.3.16f1
Resolution Note (fix version 2019.4):
fixed in 2019.4.29f1