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Won't Fix
Won't Fix in 1.0.X
Votes
0
Found in [Package]
1.0.0
Issue ID
ECSB-298
Regression
No
[Android][ECS] Player crashes upon loading when built for Android
Reproduction steps:
1. Open the attached project "ReproProj"
2. Build And Run on an Android device
3. If the Player did not crash, kill it and reopen
4. Repeat step 3 up to 10 times until a crash occurs
Expected result: The Player successfully launches and continues to run
Actual result: Player crashes on launch
Reproducible with: 1.0.0-pre.65 (2022.2.17f1)
Could not test with: 1.0.0-pre.47 (2022.2.17f1) (Unity Physics package is dependent on Entities 1.0.0-pre.65 so if downgraded returns errors like “Assets\Scripts\Player\PlayerMovementSystem.cs(4,13): error CS0234: The type or namespace name 'Physics' does not exist in the namespace 'Unity'“)
Reproducible with devices:
VLNQA00318, Oneplus OnePlus 7 Pro (GM1913), Android 11, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00231, Samsung Galaxy A5(2017) (SM-A520F), Android 8.0.0, CPU: Exynos 7 Octa 7880, GPU: Mali-T830
VLNQA00231, Huawei HUAWEI Mate 20 Pro (LYA-L29), Android 9, CPU: HiSilicon Kirin 980, GPU: Mali-G76
Not reproducible with devices:
VLNQA00332, Samsung Galaxy XCover4 (SM-G390F), Android 9, CPU: Exynos 7 Quad 7570, GPU: Mali-T720
VLNQA00325, Samsung Galaxy Note10 (SM-N970F), Android 12, CPU: NOT FOUND, GPU: Mali-G76
VLNQA00494 - iPhone 14 Pro Max, 16.3.1 iOS
VLNQA00358 - iPhone 12, 14.1 iOS
VLNQA00392 - iPad (9th generation), 15.0 iOS
VLNQA00310 - iPad Pro 12.9", 13.4.1 iOS
Testing environment: Windows 10 Enterprise 21H2
Notes:
- Reproduces with Burst on and off
- LogCat of the crash with Burst on and off is attached
- When compiling with Burst and looking at LogCat it seems that a SIGSEGV is occurring in the EntitiesGraphicsChunkUpdater
However, upon disabling burst and optimizations it seems the culprit is in the Unity.Mathematics.MinMaxAABB:Encapsulate function
Comments (1)
-
DustinMatthew
May 31, 2023 04:11
This crash was fixed with an editor update.
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Resolution Note:
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Resolution Note (1.0.X):
There are no fixes planned for this Bug