Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2019.3.0a5
Issue ID
1161705
Regression
Yes
Android Blit Type cannot be changed in the Editor
How to Reproduce:
1) Create a new project using any revision including or after 2019.3.0a6 (443459e87a3c)
2) Change to the Android build target.
3) Attempt to change Player Settings > Presentation/Resolution > Blit Type
Expected Results: Blit type can be changed to Never, Auto, or Always
Actual Result: Blit type is immutable - value always reverts to Always.
Reproducible in: 2019.3.0a6 (443459e87a3c)
Not Reproducible in: 2019.3.0a6 (56bb2b746649)
Comments (2)
-
pertz
Jul 26, 2019 20:27
On Unity 2019.1.x it's greyed out, fixed on "Never". How can I re-enable it?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Camera.allCameras returns cameras from all loaded Scenes when using multi-Scene setup
- Camera.layerCullDistances has no effect when GPU Resident Drawer is enabled
- ARM64 and ARMv7 APKs return the same version code when "Split APKs by target architecture" is enabled
- Crash on ProfilerMutexLock when closing a project with specific Assets
- “Callback unregistration failed. Callback not registered.” is thrown when changing layouts with two "Font Asset Creator" windows docked
Resolution Note (fix version 2019.3):
Fix bad serialization change