Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2019.3.0a5
Issue ID
1161705
Regression
Yes
Android Blit Type cannot be changed in the Editor
How to Reproduce:
1) Create a new project using any revision including or after 2019.3.0a6 (443459e87a3c)
2) Change to the Android build target.
3) Attempt to change Player Settings > Presentation/Resolution > Blit Type
Expected Results: Blit type can be changed to Never, Auto, or Always
Actual Result: Blit type is immutable - value always reverts to Always.
Reproducible in: 2019.3.0a6 (443459e87a3c)
Not Reproducible in: 2019.3.0a6 (56bb2b746649)
Comments (2)
-
pertz
Jul 26, 2019 20:27
On Unity 2019.1.x it's greyed out, fixed on "Never". How can I re-enable it?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic
- ScriptableObject asset is accessed during the lookup of Build Profiles when opening the Build Profiles Window
- [Multiplayer TPS Sample] Grenade launcher explosion misses the Player when the Collider count exceeds HitColliderBuffer
- OS Notification Documentation is missing when following hyperlink in Notifications Settings in Hub
- Canvas Scaler sets local transforms (Position, Rotation, Scale) to 0 when Canvas is edited in Prefab Mode
Resolution Note (fix version 2019.3):
Fix bad serialization change