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Won't Fix

Votes

0

Found in [Package]

1.1.10, 1.5.0

Issue ID

1202583

Regression

No

[Addressable] Sprite's Texture is not included in the bundle when using "Use Existing Build" build mode

Package: Addressables

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How to reproduce:
1. Open the attached project ("case_1202583-addressables-sprite-bug-repro.zip")
2. Open the repro scene ("addressable-sprite")
3. Build Player Content using "Existing Build" mode
4. Enter Play Mode

Expected results: The sprite is loaded and can be seen on the white cube
Actual results: The sprite is loaded but cube remains white because it lacks a texture

Reproducible with: 2018.4.15f1, 2019.2.17f1, 2019.3.0f4, 2020.1.0a18
Couldn't test with 2017.4 (no package manager)
Reproducible with package versions: 1.1.10, 1.5.0

Notes:
1. The issue does not reproduce when "Asset Database" or "Simulate Groups" build modes are used
2. Reproduces only when the sprite's "spritePackingTag" is set to a non-null value, and the sprite is not part of an atlas

  1. Resolution Note:

    Issue is caused by sprites having unused "spritePackingTag" tag. These tags should be removed from problematic sprites in order to resolve the issue. It is recommended that users remove tags if they are not in use.

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