Search Issue Tracker
Fixed
Fixed in 2021.3.39f1, 2022.3.33f1, 6000.0.0b16, 7000.0.0a1
Votes
8
Found in
2021.3.36f1
2022.3.21f1
2023.2.14f1
6000.0.0b11
7000.0.0a1
Issue ID
UUM-66099
Regression
No
Additive Blending does not consider the difference between animation properties when using Additive Reference Pose
How to reproduce:
1. Open the “additiveBlending“ project
2. Open the “AdditivePropertyTest“ Scene
3. Open Window → Animation → Animator
4. Enter Play Mode
5. Select the “WithReferencePose“ GameObject
6. On the Animator window select Parameters
7. Observe “TestValue“
Expected result: “TextValue“ changes between 1 and 2
Actual result: “TestValue“ changes between 2 and 3
Reproducible with: 2021.3.36f1, 2022.3.21f1, 2023.2.14f1, 2023.3.0b10
Reproducible on: Windows 10
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inconsistent behaviour when interacting with different dropdown types with pointer events on parent Visual Element
- Hidden GameObjects won't re-enable when they have call "DontDestroyOnLoad" function
- Overlay Canvas are rendered on each split-screen camera when HDR is enabled
- [Android] The Player loses focus when using UnityEngine.Handheld.StartActivityIndicator() with Facebook SDK
- Build fails with "Building Library/Bee/artifacts/MacStandalonePlayerBuildProgram/gahcy/hj9mx3z/951.0 failed with output:..." errors when Scripting Backend is set to IL2CPP
Resolution Note (fix version 6000.0.0b16):
Fixed an issue where the additive reference pose frame would not be evaluated for curves not in the source clip. Shows an error message when selecting additive reference pose outside of the clip range with additional curves