Search Issue Tracker
Active
Under Consideration for 1.7.X
Votes
0
Found in [Package]
1.7.0
Issue ID
AMATB-32
Regression
No
"Add custom field" button appears narrower than standard "Asset Manager" window buttons
Steps to reproduce:
- Create a new Unity project
- Install the "Asset Manager" package
- Open Asset Manager window (Window -> Asset Manager)
- Add a few assets
- Select any asset in the "Assets" window and observe the window buttons
- Go to the "Upload" window
- Drag in few assets
- Select any asset and observe the "Add custom field" button
Actual results: "Add custom field" button appears narrower than standard "Asset Manager" window buttons
Expected results: All buttons should look the same
Reproducible with versions: 1.5.1, 1.6.0, 1.7.0 (6000.0.58f1, 6000.2.6f1, 6000.3.0b3)
Tested on (OS): macOS - Sequoia 15.6.1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment