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Fixed in 2020.1

Fixed in 2019.3

Votes

0

Found in

2019.3.0b8

2019.3.0b9

2020.1

Issue ID

1197376

Regression

No

[ADBv2][Accelerator] Cache Server v2 not updating Compute Shader resulting in it being compiled in another Graphics API

Asset Import Pipeline

-

Reproduction steps:
1. Set-up Accelerator and delete projects "Library" folder
2. Open "ARGBAsyncReadback.zip" project with this cmd argument "--force-d3d12"
3. Select "AsyncReadback"
4. Notice "MainBuffer" and "MainTexture" values are "Direcr3D11 Direct3D12 OpenGLCore Vulkan"
5. Switch platform to PS4
6. Notice "Main Buffer" and "Main Texture" values are "Direct3D12"
7. Exit Unity
8. Open "ARGBAsyncReadback.zip" project with this cmd argument "--force-d3d11"
9. Select "AsyncReadback"
10. Switch platform to PS4
11. Enter Play mode

Expected Result: "Main Buffer" and "Main Texture" values are "Direcr3D11 Direct3D12 OpenGLCore Vulkan"
Actual Result: "Main Buffer" and "Main Texture" value is "Direct3D12" resulting in "Kernel 'MainBuffer' not found" and "ArgumentException: Kernel 'MainBuffer' not found." error

Reproduced with: 2020.1.0a13, 2019.3.0b11, 2019.3.0b9
Could not Reproduce on: 2019.2.13f1 (Project doesn't open due to ADBv2)
Did not reproduce on: 2019.3.0b8, 2019.3.0b7, 2019.3.0b6, 2018.4.13f1(No ADBv2), 2017.4.35f1(Missing Libraries, No ADBv2)

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