Search Issue Tracker
Fixed
Fixed in 6000.4.1f1, 6000.5.0a8
Fix In Review for 6000.3.12f1
Votes
0
Found in
6000.3.7f1
6000.4.0b7
6000.5.0a6
Issue ID
UUM-133890
Regression
No
Adaptive Performance "Logging Frequency" can be set to a negative number
How to reproduce:
1. Create a new Unity project
2. Go to Edit -> Project Settings -> Adaptive Performance -> Enable
3. Go to the "Basic" tab
4. Under the "Development Settings", set the "Logging Frequency" to a negative value
5. Observe the results
Expected results: The field can't be set to a negative value
Actual results: The field can be set to a negative value
Reproducible with: 6000.3.7f1, 6000.4.0b7, 6000.5.0a6
Can't test with: 6000.0.67f1 (No "Basic" tab)
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Up, Down and other Buttons in a Style Sheet's Inspector unselect items when they are clicked while they are disabled
- Virtual Player remains active and still launches when removed from Additional Editor Instances from a custom Play Mode Scenario
- UI Toolkit Editor Window Creator becomes not interactable and greyed out when a long name is entered
- [Web][iOS] Web Player keeps restarting on launch when Native C/C++ Multithreading is enabled
- "Add Scene to Scenes in Build" pop-up reappears after Scene has already been added and another Multiplayer Editor Instance is loaded
Resolution Note:
Fixed in 6000.5.0a8
Resolution Note (fix version 6000.5.0a8):
Fixed in 6000.5.0a8
Resolution Note (fix version 6000.4.1f1):
Fixed in 6000.4.1f1
Resolution Note (fix version 6000.3.12f1):
Fixed in 6000.3.12f1