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Fixed in 6000.0.28f1
Fixed in 7000.0.0a10
Votes
12
Found in
6000.0.9f1
Issue ID
UUM-74928
Regression
Yes
A Ray Tracing Shader error occurs when setting the Tracing parameter of the Screen Space Global Illumination feature to Ray Tracing
How to reproduce:
1. Create a new High Definition 3D project
2. Open the “OutdoorsScene”
3. Open the HDRP tab in the Project Settings window (Edit → Project Settings)
4. In the HDRP tab, enable the Realtime Raytracing feature
5. Select the “Sky and Fog Volume” GameObject in the Hierarchy
6. In the Inspector, click on Add Override and add the Screen Space Global Illumination feature
7. Enable the state of the feature and set the Tracing parameter to the “Ray Tracing”
8. Observe the Console
Expected result: No errors appear in the Console
Actual result: “Please fix all the compilation errors for Ray Tracing Shader "RayTracingIndirectDiffuse_APVL1"!“ error appears in the Console
Reproducible in: 6000.0.2f1, 6000.0.9f1
Not reproducible in: 2021.3.40f1, 2022.3.36f1, 6000.0.1f1
Reproducible on: Windows 11
Not reproducible on: Windows 10
Note: Consistent reproduction is only possible in newly created projects
None: The regression was introduced by this PR: [https://github.cds.internal.unity3d.com/unity/unity/pull/48882]
Comments (11)
-
benjr34
Jul 29, 2024 16:44
Happens in 6000.0.12 with every RT shader
Scene fails to occlude
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Resolution Note (fix version 6000.0.28f1):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-83044
Resolution Note (fix version 7000.0.0a10):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-83044