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Fixed

Votes

12

Found in

6000.0.9f1

7000.0.0a1

Issue ID

UUM-74928

Regression

Yes

A Ray Tracing Shader error occurs when setting the Tracing parameter of the Screen Space Global Illumination feature to Ray Tracing

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How to reproduce:
1. Create a new High Definition 3D project
2. Open the “OutdoorsScene”
3. Open the HDRP tab in the Project Settings window (Edit → Project Settings)
4. In the HDRP tab, enable the Realtime Raytracing feature
5. Select the “Sky and Fog Volume” GameObject in the Hierarchy
6. In the Inspector, click on Add Override and add the Screen Space Global Illumination feature
7. Enable the state of the feature and set the Tracing parameter to the “Ray Tracing”
8. Observe the Console

Expected result: No errors appear in the Console
Actual result: “Please fix all the compilation errors for Ray Tracing Shader "RayTracingIndirectDiffuse_APVL1"!“ error appears in the Console

Reproducible in: 6000.0.2f1, 6000.0.9f1
Not reproducible in: 2021.3.40f1, 2022.3.36f1, 6000.0.1f1

Reproducible on: Windows 11
Not reproducible on: Windows 10

Note: Consistent reproduction is only possible in newly created projects

None: The regression was introduced by this PR: [https://github.cds.internal.unity3d.com/unity/unity/pull/48882]

Comments (11)

  1. benjr34

    Jul 29, 2024 16:44

    Happens in 6000.0.12 with every RT shader
    Scene fails to occlude

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