Search Issue Tracker
Won't Fix
Won't Fix in 2023.1.X
Votes
0
Found in
2021.3.17f1
2022.2.3f1
2023.1.0b1
Issue ID
UUM-26433
Regression
No
A light cookie is not rendered on a WebGL build using a browser on an Android device
How to reproduce:
1. Open the attached “repro-project”
2. File → Build Settings and change Platform to WebGL and check Development Build
3. Click Build
4. Run the WebGL build on a local server (python http.server was used in testing)
5. Connect to the server through a mobile device browser and observe
Expected result: The rendered spotlight has a checkmark shape.
Actual result: The rendered spotlight is round.
Reproducible with: 2021.3.17f1, 2022.2.3f1, 2023.1.0b1 (Does not render spotlight at all)
Could not test with: 2020.3.44f1 (No Light settings required to add a cookie)
Reproducible on: macOS 13.2 (Intel)
Reproducible on devices:
VLNQA00277, Asus ROG Phone (ASUS_Z01QD), Android 9, CPU: NOT FOUND, GPU: Adreno (TM) 630
VLNQA00334, Xiaomi Mi A3 (Mi A3), Android 11, CPU: Snapdragon 665 SM6125, GPU: Adreno (TM) 610
Not reproducible on these devices:
VLNQA00134, Samsung Galaxy S8 (SM-G950F), Android 9, CPU: Exynos 9 Octa 8895, GPU: Mali-G71
VLNQA00331, Huawei P20 lite (ANE-LX1), Android 9, CPU: HiSilicon Kirin 659, GPU: Mali-T830
iPhone 12 Pro Max, iOS 16.1, Safari
Notes: Regular Google browser was used in all Android reproductions. No reproduction on macOS using Brave browser (Chromium).
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Resolution Note:
Won't fix: the expected shader variant requires more Uniform buffers than the affected device supports on it's WebGL.
Resolution Note (2023.1.X):
Won't fix: the expected shader variant requires more Uniform buffers than the affected device supports on it's WebGL.