Search Issue Tracker
Won't Fix
Won't Fix in 2023.1.X
Votes
0
Found in
2022.2.0a16
2022.2.0b6
2023.1.0a8
Issue ID
UUM-12581
Regression
No
2D VFX are not rendered when Graphics API is set to OpenGLCore
To reproduce:
- Download the "My Project (108).zip" and open it in Unity
- Open the "SampleScene" scene
- Enter Play mode
Expected result: Unity Editor enters Play mode and 2D VFX is shown in the Game view without any issues
Actual result: Unity Editor enters Play mode, 2D VFX is not shown in the Game view and the Error is thrown in the Console window:
{code:java}
VFX Rendering requires compute shaders and compute buffer inputs at vertex stage (maxComputeBufferInputsVertex). No rendering will occur
{code}
Notes:
- This issue happens when using OpenGLCore Graphics API
Reproducible in Unity 2022.2.0a16, 2022.2.0b6, and 2023.1.0a8
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator state transition preview clips are flickering when zooming in
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
- "DebugAllocatorMode" option changes when changed in another Editor instance
Resolution Note:
Works on Windows OpenGL Core, GLES 3 on Android.
OpenGL Core is deprecated on macOS
Resolution Note (2023.1.X):
Works on Windows OpenGL Core, GLES 3 on Android.
OpenGL Core is deprecated on macOS