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By Design
Fixed in 2019.3.X
Votes
0
Found in
2019.3.0a1
2019.3.0f2
Issue ID
1203542
Regression
Yes
2D Tilemap grid size changes size with different resolutions when multiple images are imported into the Palette
To Reproduce:
- Open unity with the 2D template
- Open the "Tile Palette" - (window -> 2D -> TilePalette)
- Create new palette (click on the top left of the tile palette there's a dropbox called "New Palette")
- Import 3 GIF's of different resolutions (I have 3 attached that works)
- Drag one into the Tile Palette - (The grid should scale to the size of the image)
- Drag another one into the Tile Palette - (The image should be larger/smaller than the set grid size)
- Drag the last image into the Tile Palette - (The grid size will change to the second image)
Expected result:
Once the grid size had been set it should not change. The image should import into the tilemap and should not change the size of the grid to another image size.
Actual result:
After importing the third image, the grid-scale changes to the second image.
Platforms tested
Windows and MAC
Versions Affected:
2019.3.0f2, 2019.3.a11, 2019.3.0a1, 2020.1.0a3, 2020.0a8
Versions Unaffected:
2017.4.30f1, 2018.4.12f1, 2019.1.0a1, 2019.2.6f1, 2020.1.0a15, 2020.0a10, 2020.0a9
Note:
There is a bug that says the scale of the images is by design - 1173735. But not sure if switching the grid-scale is by design so marking this as a new bug as it doesn't reproduce in earlier versions of unity. 2019.2 and below.
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Resolution Note:
The Tile Palette Asset is set to Automatic Cell Sizing (see the Palette Settings sub-asset). This means that the Tile Palette will try to resize itself to fit the Tiles in the Tile Palette, including newly placed Tile Assets.
To keep a particular size after placing a Tile Asset onto the Tile Palette, you could change the Cell Sizing for the Tile Palette Asset in its Palette Settings sub-asset to Manual, which would keep the current Grid Cell Size settings of the Tile Palette Asset.
You can do this by:
-Selecting the Tile Palette asset in the Project window
-Expand the sub-assets of the Tile Palette asset
-Select the Palette Settings sub-asset
-Set the Cell Sizing to Manual
-Refresh the Tile Palette window by closing and opening it again.