Search Issue Tracker
Fixed in 3.0.6
Votes
0
Found in [Package]
3.0.4
Issue ID
1184761
Regression
No
[2D][Skinning Editor] Editor becomes unresponsive and crashes after setting Weight Slider to "Smooth" mode
1. What happened
Editor becomes unresponsive and crashes after setting Weight Slider to "Smooth" mode
2. How we can reproduce it using the example you attached
1. Open Assets > Sprites > Fei_Cel_Group in sprite editor
2. Ensure Skinning Editor mode is on
3. Select Weight Slider and change Mode to "Smooth"
4. Double-click different parts of the character a few times
5. Observe the sprite editor become unresponsive (other parts of the character cannot be selected and buttons on the side bar cannot be selected)
Expected Results: Sprite Editor should not become unresponsive
Actual Results: Sprite Editor should becomes unresponsive
Reproducible with: 2019.3.0b3 (2D Animation 3.0.4), 2020.1.0a4 (2D Animation 3.0.5)
Note: Selecting other sprites ("Square") in Sprites folder or selecting a game object ("Main Camera") in Hierarchy tab resolves unresponsive behavior
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Six way lighting receiving wrong lighting from APV when set to World Space
- Crash on SortByExecutionOrder when interrupting the .androidpack import process
- ShaderGraph tab header changes the icon to the VFX Graph icon when ShaderGraph and VFX Graph with the same name are both opened
- The Build Profiles window has usability issues when the panel takes up less than 30% of the screen width
- Inconsistent ShaderGraph RGBA channels compared to the Inspector when "Alpha Is Transparency" is used
Add comment