Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2020.2.0a7
Issue ID
1241119
Regression
No
[2D] SceneView ShowGrid setting disables when exiting the Unity Editor while a Tilemap Editor Tool is active
[2D] SceneView ShowGrid setting disables when exiting the Unity Editor while a Tilemap Editor Tool is active
Repro Steps:
1. Open a new 2D template project, note that Grid visibility in sceneview is active
2. Create a New tilemap object in scene view
3. Make sure Tile Palette tool is active, note that the Grid in sceneview is disabled
4. Close and reopen the Editor, note that SceneView ShowGrid setting is now disabled
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Code runs slower when using a cached exception instance compared to creating a new one
- Broken UI in Default Preset Add Section of "Preset Manager" window
- [iOS] The Player freezes when closing the Notification Center and quickly swiping down from top
- Crash on Texture2D:SetPixelImpl when rapidly calling Texture2D.Apply()
- Graph Lines are not rendered when using Experimental GraphView or GridBackground
Resolution Note (fix version 2020.1):
Issue is fixed by Editor Version: 2020.2.0a11