Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2020.2.0a7
Issue ID
1241119
Regression
No
[2D] SceneView ShowGrid setting disables when exiting the Unity Editor while a Tilemap Editor Tool is active
[2D] SceneView ShowGrid setting disables when exiting the Unity Editor while a Tilemap Editor Tool is active
Repro Steps:
1. Open a new 2D template project, note that Grid visibility in sceneview is active
2. Create a New tilemap object in scene view
3. Make sure Tile Palette tool is active, note that the Grid in sceneview is disabled
4. Close and reopen the Editor, note that SceneView ShowGrid setting is now disabled
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler - Taking you to the wrong section when using 'show'
- Draw Renderers custom pass doesn't work with SSGI
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player
Resolution Note (fix version 2020.1):
Issue is fixed by Editor Version: 2020.2.0a11