Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2020.2.0a7
Issue ID
1241119
Regression
No
[2D] SceneView ShowGrid setting disables when exiting the Unity Editor while a Tilemap Editor Tool is active
[2D] SceneView ShowGrid setting disables when exiting the Unity Editor while a Tilemap Editor Tool is active
Repro Steps:
1. Open a new 2D template project, note that Grid visibility in sceneview is active
2. Create a New tilemap object in scene view
3. Make sure Tile Palette tool is active, note that the Grid in sceneview is disabled
4. Close and reopen the Editor, note that SceneView ShowGrid setting is now disabled
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note (fix version 2020.1):
Issue is fixed by Editor Version: 2020.2.0a11