Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2020.2.0a7
Issue ID
1241119
Regression
No
[2D] SceneView ShowGrid setting disables when exiting the Unity Editor while a Tilemap Editor Tool is active
[2D] SceneView ShowGrid setting disables when exiting the Unity Editor while a Tilemap Editor Tool is active
Repro Steps:
1. Open a new 2D template project, note that Grid visibility in sceneview is active
2. Create a New tilemap object in scene view
3. Make sure Tile Palette tool is active, note that the Grid in sceneview is disabled
4. Close and reopen the Editor, note that SceneView ShowGrid setting is now disabled
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][Vulcan] "UNITY_DISPLAY_ORIENTATION_PRETRANSFORM" is always 0 when the render pipeline is URP
- Editor loads for a long time when doing an Undo action in a large Shader Graph
- Memory leak when building AssetBundles
- [Asset Bundle] AudioSource output field not staying connected correctly when loaded from Asset Bundle
- [Android] Duolashock4 controller is not detected after disconnecting and reconnecting controller while the Player is running in the background
Resolution Note (fix version 2020.1):
Issue is fixed by Editor Version: 2020.2.0a11