Search Issue Tracker
Fixed in 2021.3.24f1
Fixed in 2021.3.X, 2022.2.X, 2023.2.X, 2023.2.0a10
Votes
0
Found in
2021.3.16f1
2022.2.2f1
2023.1.0a25
2023.2.0a4
Issue ID
UUM-29629
Regression
Yes
No visual indication is shown before selecting snapping points when using Vertex Snapping in SceneView 2D mode.
Reproduction steps:
1. Open the attached project “2DSnappingBug”
2. select “Square” GameObject
3. Enable Vertex Snapping by holding the assigned key (By default V key)
4. Move the mouse around the box while holding the key
Expected result: Can see a visual indication for a point, which is going to be selected
Actual result: Unable to visually identify which point is going to be selected
Reproducible with: 2021.3.15f1, 2021.3.16f1, 2022.2.1f1, 2022.2.2f1, 2023.1.0a25, 2023.2.0a4
Not reproducible with: 2020.3.44f1, 2021.3.14f1, 2022.1.0a1, 2022.1.24f1, 2022.2.0f1
Reproducible on: Windows 10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ExtractActiveCasterInfo when navigating the scene view in a project with specific lighting data
- Build Profile name increments when numeric suffix is removed from duplicate Profile name
- "Unrecognized block header in profiler data file, stopping deserialization" error is shown and no more profiler data is recorded when the Player is connected and profiler recording is enabled/disabled few times
- Shader error and warnings thrown when setting HDRP as an Active Target in Blank Shader Graph
- Visual Studio Code does not integrate with the project when the .slnx project is opened
Add comment