Search Issue Tracker
Fixed
Fixed in 6000.0.48f1, 6000.1.1f1, 6000.2.0a10
Votes
0
Found in
6000.0.46f1
6000.1.0b14
6000.2.0a8
Issue ID
UUM-102547
Regression
No
[2D] Grid in tile palette window does not extend to edge of viewport
[2D] Grid in tile palette window does not extend to edge of viewport
Grid in tile palette window does not extend to edge of viewport when the palette is zoomed out and the window aspect ratio is different than the palette size
Steps to reproduce:
- Import Top down Garden Castle.aseprite and set import mode to Tile Set
- Open Tile Palette window and select Top down Garden Castle as active palette
- Zoom the palette view out and with the tile palette window in a vertical orientation
- Observe grid does not extend to end of the viewport
Actual results: Palette grid does not extend to end of the viewport
Expected results: Palette grid should extend to end of the viewport regardless of tile palette window orientation of aspect ratio
Tested on (OS): Windows 11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (fix version 6000.2.0a10):
Fix for this issue is available on Unity 6000.2.0a10 and above
Resolution Note (fix version 6000.1.1f1):
Fix for this issue is available on Unity 6000.1.1f1 and above
Resolution Note (fix version 6000.0.48f1):
Fix for this issue is available on Unity 6000.0.48f1 and above