Search Issue Tracker
Fixed
Votes
0
Found in [Package]
5.0.0
Issue ID
1256673
Regression
Yes
[2D] Error in console when toggling Sprite Shape Controller component on prefab
Reproduction steps:
1. Open attached project "SpriteShapeController.zip" and scene "SampleScene"
2. In Hierarchy window, select "9-Sliced" GameObject
3. Drag it into Project window to make it a prefab
4. In Project window, select "9-Sliced" Asset
5. In Inspector window, toggle its "Sprite Shape Renderer" Component twice
6. In Inspector window, toggle its "Sprite Shape Controller" Component twice
7. Observe Console window
Expected result: No errors appear
Actual result: "In order to call GetTransformInfoExpectUpToDate <...>" error appears
Reproducible with: 2020.2.0a15 (2D Sprite Shape 5.0.0)
Not reproducible with: 2018.4.24f1 (2D Sprite Shape 1.0.14), 2019.4.1f1 (2D Sprite Shape 3.0.11), 2020.1.14b1 (2D Sprite Shape 4.1.2), 2020.2.0a14 (2D Sprite Shape 5.0.0)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
A fix for this issue will be available on Unity 2020.2.0a19 and above